• Document: THE INDIE GAME DEVELOPER HANDBOOK
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THE INDIE GAME DEVELOPER HANDBOOK This page intentionally left blank THE INDIE GAME DEVELOPER HANDBOOK Richard Hill-Whittall First published 2015 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2015 Taylor & Francis The right of Richard Hill-Whittall to be identified as the author of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging-in-Publication Data Hill-Whittall, Richard.   The indie game developer handbook / Richard Hill-Whittall.   pages cm   Includes bibliographical references.  1. Computer games—Programming.  I. Title.   QA76.76.C672H55 2015  794.8'1526—dc23  2014033755 ISBN: 978-1-138-82842-1 (pbk) ISBN: 978-1-315-73841-3 (ebk) Typeset in Minion Pro By Apex CoVantage, LLC Contents vi contents Indie Game Development xiii The Best Job in the World! xiv 1 Development Tools and Resources 1 Game Development Systems 1 Unity 2 GameMaker Studio 7 Unreal Engine 4 8 Construct 2 9 Clickteam Fusion 12 Game Salad 13 App Game Kit 15 Marmalade 16 Cocos2d-x 18 Corona 19 Flash 22 Art and Design Resources 26 Audio Resources 29 Outsourcing 33 Outsourcing Agreements 35 Outsourcing Notes From a Freelancer Perspective 36 Development Tools and Resources 39 Microsoft BizSpark 39 Adobe Creative Cloud 40 My Software Kit List 43 Image Compression Tools 47 Case Study—Creating a Prototype in Unity 48 Development Diary—Part One 48 Development Diary—Part Two 53 Developing Our First Unity Game 59 2 Self-Publishing 65 Base Game Projects 66 Publishing on PC 67 Playable Free Alpha Demo 68 Early Access Release 68 Installers 69 DRM 70 Selling a PC Game 71 Direct Sales 73 Bundles 74 contents vii Publishing on Game Portals 76 Key Portals 76 Other Portals to Consider 78 Publishing on Steam 80 Publishing on the PlayStation Network 84 Concept Approval 85 Development Kits 85 Age Ratings 85 Translations

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